Graham-S
on August 9, 2022
4 views
One NPC Prison ( hopefully !! ) and a bit of river and road and stuff so far, now for tweaks and see how well things fit when I add buildings to the layout . . .
Dimension: 1200 x 634
File Size: 985.21 Kb
6 people like this.
Graham-S
♫ The sun always shines on TV . . . ♫
Brooders
My npcs ignore fences too... just sayin...
Brooders
Have you been keeping up the characters and npcs lists Graham-S ? Wondering how many in the COLLECTION now!
Graham-S
Ground to a halt last summer with the lists. It's on the to-do but I keep distracting myself. There never was an NPC list though, just Characters and Skins.
Graham-S
Fences are purely visual, it'll make sense when I add the prison and fence round that and I might redo this even bigger and add huts like a prison camp. The clever bit is I won't use those tiles anywhere else so that's where the NPCs will be drawn to - and the Boardwalk of course but nowt I can do a...View More
Brooders
No list of npcs??? Well we need one asap :laughing:
Graham-S
OK, let me know when it's done !! :stuck_out_tongue: It's also been on the to-do for a few months !!
Spyder
Squidport NPC’s can’t be contained to a section of boardwalk. They will walk on water if need be. NPC’s can all be contained if surrounded by unclaimed land. (Dark green). Getting them there is the problem. Some will travel no matter what. The three leprechauns are free spirits. The zombies are not ...View More
Spyder
Brooders my attempts at segregation were only partially successful. The Cranberry monster will gravitate toward and be partially contained by Krustyland road tiles only. So a section to trap Krustyland NPC’s will soon add it. The central mountains are NOT a barrier. Nor is the new canyon.
BunnyMeows
I still love how the street sweeper likes the old west/dirt roads :joy: